OpenGL Shaders von Eduonix Learning Solutions

video locked

Über den Vortrag

Der Vortrag „OpenGL Shaders“ von Eduonix Learning Solutions ist Bestandteil des Kurses „iOS OpenGL ES 2.0“. Der Vortrag ist dabei in folgende Kapitel unterteilt:

  • Introduction
  • a simple vertex shader
  • fragment vertex shader
  • Example 1
  • Example 2

Dozent des Vortrages OpenGL Shaders

 Eduonix Learning Solutions

Eduonix Learning Solutions

Eduonix Learning Solutions - The Knowledge Edge

Eduonix creates and distributes high quality technology training content. The team of industry professionals have been training manpower for more than a decade. Eduonix aims to teach technology the way it is used in industry and professional world. The expertness of the professional team of trainers ranges from Mobility, Web to Enterprise as well as Database and Server Administration.

Kundenrezensionen

(1)
5,0 von 5 Sternen
5 Sterne
5
4 Sterne
0
3 Sterne
0
2 Sterne
0
1  Stern
0


Auszüge aus dem Begleitmaterial

... as having a “programmable function pipeline.” Only two stages of the processing pipeline are actually programmable: the vertex stage and the fragment ...

... directs the shading and colors of each fragment. These programs are written in a C - like language called GLSL (GL ...

... runs once for each vertex. The fragment shader runs once for each fragment. Information can be passed from the vertex shader ...

... coordinates and colors) varying - indicates that values should be interpolated between vertices gl_position - sets the final position of the vertex, this is a built-in value ...

... FragmentColor; } lowp - fragment shaders must specify a precision for values. This should be the lowest precision that will ...

... the shader handle to the shader source (as a char* string) by calling glShaderSource(...) compile the shader by calling glCompileShader(...), passing it ...

... shader to the program handle by calling glAttachShader(...) link the shaders to the program by calling glLinkProgram(...), passing the ...