The lecture OpenGL Aspect Ratio Correction & Simple Translation by Eduonix Learning Solutions is from the course iOS OpenGL ES 2.0. It contains the following chapters:
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... iPads is 2:3 This means that if we specify a shape to be ...
... set of vertices corrected for the aspect ratio. We can also think of this as applying a scaling matrix to the x, y, z ...
... transformations to vertices in the vertex shader code. For this, we need a new ...
... each time the vertices are drawn Here, the uniform value is added to the x coordinate of the ...
... handle, uniform name to bind a uniform in the shader program to a named slot within our app. To bind the named slot to an actual value, we use ...