OpenGL Aspect Ratio Correction & Simple Translation by Eduonix Learning Solutions

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About the Lecture

The lecture OpenGL Aspect Ratio Correction & Simple Translation by Eduonix Learning Solutions is from the course iOS OpenGL ES 2.0. It contains the following chapters:

  • Aspect rotation
  • Applying simple transormation
  • Example

Author of lecture OpenGL Aspect Ratio Correction & Simple Translation

 Eduonix Learning Solutions

Eduonix Learning Solutions


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Excerpts from the accompanying material

... iPads is 2:3 This means that if we specify a shape to be ...

... set of vertices corrected for the aspect ratio. We can also think of this as applying a scaling matrix to the x, y, z ...

... transformations to vertices in the vertex shader code. For this, we need a new ...

... each time the vertices are drawn Here, the uniform value is added to the x coordinate of the ...

... handle, uniform name to bind a uniform in the shader program to a named slot within our app. To bind the named slot to an actual value, we use ...

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