This course is going to give you an introduction into OpenGL ES 2.0. It is used for visualizing 2D and 3D data. In addition to that you will have a more detailed look at the shading calculations, OpenGL ES: Shaders as well as learning about Aspect ratio and Translation by looking at OpenGL ES: Aspect ratio correction & simple translation. In order for you to understand the Matrix Transformation in OpenGL you will learn about OpenGL ES: Matrices.
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